Maps
West Coast CANADA W.I.P (0.38.x)
With this, DFDesigns presents our reworking of West Coast U.S.A., renamed West Coast Canada, capturing the atmosphere of the west coast of British Columbia, Canada.
This version features haleson's work, DFDesigns' work, and alternative layouts to haleson's.
CHANGES MADE:
— New area integrated into the downtown waterfront
— New fire station added
— Custom police station reworked, helipad added
— Fixed access road ends in several places
— Several new houses in the new neighborhood (SAME HOUSE STYLE)
PLANNED:
— ADDITION OF A NEW COUNTY POLICE STATION
— ADDITION OF A THIRD 2D FIRE STATION
— CHANGES IN THE NEW NEIGHBORHOOD
Author: DFDesigns
This version features haleson's work, DFDesigns' work, and alternative layouts to haleson's.
CHANGES MADE:
— New area integrated into the downtown waterfront
— New fire station added
— Custom police station reworked, helipad added
— Fixed access road ends in several places
— Several new houses in the new neighborhood (SAME HOUSE STYLE)
PLANNED:
— ADDITION OF A NEW COUNTY POLICE STATION
— ADDITION OF A THIRD 2D FIRE STATION
— CHANGES IN THE NEW NEIGHBORHOOD
Author: DFDesigns
Added:
21/06/2026
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Duskport v0.2.0 (0.38.x)
Version 0.2.0:
- New District: Whalebone Port: The gates are finally open! You can now explore the vast industrial zone of Whalebone Port. This area features a gritty industrial atmosphere, huge cranes, docks, and a giant cargo tanker you can drive and drift on!
- Over 300 Parked Cars: To eliminate the "ghost town" feel, I've manually placed nearly 300 parked cars throughout the map. Streets, alleys, and parking lots now look authentic and atmospheric, perfect for exciting street driving and photo ops.
- New Objects and Custom Graffiti: The urban environment has received a major visual update. I've added numerous unique 3D objects, custom road markings, props, and a wealth of new custom graffiti to convey the gritty, gritty atmosphere of the American metropolis.
- Major optimization update (full DDS conversion): As a 3D artist, map usability and smoothness are paramount to me. In this update, I've fully converted textures to the correct .dds format. What this means for you: highly stable video memory allocation, significantly fewer micro-stutters, and a much smoother frame rate, even at high resolutions.
**Duskport** is a large-scale long-term project inspired by the atmosphere of famous American coastal cities. After 6 months of intensive development, the first stable Early Access build is now available.
### Project Concept
The final map will feature a **"Three Islands"** concept (similar to GTA IV), offering a diverse urban environment with city districts, highways, and industrial areas.
### Features
* Detailed starter city sector ready for exploration.
* Designed with cinematic viewpoints and realistic lighting, making it ideal for high-quality videos and screenshots.
* Active AI traffic system with core traffic routes implemented, creating the feeling of a living city (currently being refined).
* Custom license plates.
### Version 0.1.6 Changelog
* **New District Added:** Explore a brand-new, highly detailed area of the city, perfect for cruising and sightseeing.
* **14 New Custom 3D Models:** The city is becoming more unique than ever. Fourteen completely new custom assets have been created and textured to give the environment a more authentic industrial urban feel.
* **Major Performance Optimization:** Based on community feedback regarding frame rate issues, proper LODs (Levels of Detail) have now been added to many older assets. This significantly reduces hardware load and improves performance across the map.
* **Immersive Details:** Added 4 new custom billboards and several new street graffiti elements to make the atmosphere feel more vibrant and alive.
Author: JohnyDark
- New District: Whalebone Port: The gates are finally open! You can now explore the vast industrial zone of Whalebone Port. This area features a gritty industrial atmosphere, huge cranes, docks, and a giant cargo tanker you can drive and drift on!
- Over 300 Parked Cars: To eliminate the "ghost town" feel, I've manually placed nearly 300 parked cars throughout the map. Streets, alleys, and parking lots now look authentic and atmospheric, perfect for exciting street driving and photo ops.
- New Objects and Custom Graffiti: The urban environment has received a major visual update. I've added numerous unique 3D objects, custom road markings, props, and a wealth of new custom graffiti to convey the gritty, gritty atmosphere of the American metropolis.
- Major optimization update (full DDS conversion): As a 3D artist, map usability and smoothness are paramount to me. In this update, I've fully converted textures to the correct .dds format. What this means for you: highly stable video memory allocation, significantly fewer micro-stutters, and a much smoother frame rate, even at high resolutions.
**Duskport** is a large-scale long-term project inspired by the atmosphere of famous American coastal cities. After 6 months of intensive development, the first stable Early Access build is now available.
### Project Concept
The final map will feature a **"Three Islands"** concept (similar to GTA IV), offering a diverse urban environment with city districts, highways, and industrial areas.
### Features
* Detailed starter city sector ready for exploration.
* Designed with cinematic viewpoints and realistic lighting, making it ideal for high-quality videos and screenshots.
* Active AI traffic system with core traffic routes implemented, creating the feeling of a living city (currently being refined).
* Custom license plates.
### Version 0.1.6 Changelog
* **New District Added:** Explore a brand-new, highly detailed area of the city, perfect for cruising and sightseeing.
* **14 New Custom 3D Models:** The city is becoming more unique than ever. Fourteen completely new custom assets have been created and textured to give the environment a more authentic industrial urban feel.
* **Major Performance Optimization:** Based on community feedback regarding frame rate issues, proper LODs (Levels of Detail) have now been added to many older assets. This significantly reduces hardware load and improves performance across the map.
* **Immersive Details:** Added 4 new custom billboards and several new street graffiti elements to make the atmosphere feel more vibrant and alive.
Author: JohnyDark
Added:
21/06/2026
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Le Mans 1967 v1.0 (0.38.x)
1967 Le Mans map envelope for BIMKA.
Thanks to Terra21 for the original map for Assetto Corsa.
Author: EileenDstroyz_x3
Thanks to Terra21 for the original map for Assetto Corsa.
Author: EileenDstroyz_x3
Added:
19/06/2026
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Circuit de Barcelona-Catalunya v1.0 (0.38.x)
The Barcelona-Catalunya circuit has been converted from Assetto Corsa to Beamka.
Creators:
Assetto Corsa track - Fenrir
Expansion 6.0 for Barcelona F1 2026 - pyyer
Beamng conversion - Tunim
Creators:
Assetto Corsa track - Fenrir
Expansion 6.0 for Barcelona F1 2026 - pyyer
Beamng conversion - Tunim
Added:
18/06/2026
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Usui Pass Touge v1.0 (0.38.x)
Usui is a technically challenging course, characterized by its long length and smooth turns, making it a popular destination for car enthusiasts.
Features:
- Reworked vegetation
- Reworked barrier collisions (no sticky effect!)
- Two-way traffic
- Realistic surface materials
- Time trial
- Dynamic lighting
- Dynamic night shadows
- PBR materials
- Night mode control app
Mod author: Techeyy
Features:
- Reworked vegetation
- Reworked barrier collisions (no sticky effect!)
- Two-way traffic
- Realistic surface materials
- Time trial
- Dynamic lighting
- Dynamic night shadows
- PBR materials
- Night mode control app
Mod author: Techeyy
Added:
18/06/2026
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Nashville Superspeedway v1.0 (0.38.x)
Nashville Superspeedway, converted from Assetto Corsa.
Original author: Authentic Simulation: Sim Racing Development
BeamNG conversion: Tunim
Original author: Authentic Simulation: Sim Racing Development
BeamNG conversion: Tunim
Added:
10/06/2026
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Circuit de Monaco v1.0 (0.38.x)
The Monaco circuit, converted to BeamNG from Assetto Corsa.
Original author: Monaco F1 2026 Extension 4.1 – pyyer
Conversion author: Tunim
Original author: Monaco F1 2026 Extension 4.1 – pyyer
Conversion author: Tunim
Added:
07/06/2026
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Brasil Long Trip v1.0 (0.38.x)
A reworked West Coast map featuring 2 new cities and over 100 km of roads between them, including a beach town and a mountain town located high in the hills. Mansions, slums, and many other new locations are waiting to be explored!
Hope you enjoy it!
Hope you enjoy it!
Added:
02/06/2026
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Detroit Street Circuit v1.0 (0.38.x)
2025 Detroit Street Circuit, converted from Assetto Corsa to BeamNG.
Authors: Authentic Simulation: Sim Racing Development
BeamNG conversion: Tunim
Authors: Authentic Simulation: Sim Racing Development
BeamNG conversion: Tunim
Added:
31/05/2026
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Tokyo ePrix v1.0 (0.38.x)
The 2025 Tokyo ePrix track, converted from Assetto Corsa to BeamNG.
Authors:
Original rFactor 2 track – Garitt Gibsn, Errol Prefet
Assetto Corsa track – shin956
BeamNG conversion: Tunim
Authors:
Original rFactor 2 track – Garitt Gibsn, Errol Prefet
Assetto Corsa track – shin956
BeamNG conversion: Tunim
Added:
29/05/2026
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